[MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)

Jon A. Lambert Jon.A.Lambert at ix.netcom.com
Sun Mar 1 00:43:43 CET 1998


On 28 Feb 98 at 19:47, Ben Greear wrote:
> 
> My proposal goes something like this:  You basically have two
> servers. One is the real server running 'out on the net', in a well
> known location like normal.  It has no GUI and lives to communicate
> with proto servers on user's machines.  Now, code wise, these proto
> servers would be extremely similar to the real server.  It would be
> predictive, hold many objects in long term memory...   It would
> constantly (as possible) be receiving status updates from the
> offical server.
>

Sounds a lot like the network setup for multi-player Doom.

Has anyone played Doom on a Lan and been the person on the
slower machine? (say a 486-33)  The other players seem to blink 
and jerk to new locations if they are moving real fast...
It's sort of a strobe-like effect.   

Anyway there's my penny. ;) 
 
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