Speaking of Avatars
Jon A. Lambert
jlsysinc at ix.netcom.com
Sat Mar 14 01:19:59 CET 1998
I spent a couple of mindless minutes the other day looking at
Microsoft's Chat client for IRC. It might be of interest to some
graphic client developers, so I've included an attached .jpg
screenshot of what a session looks like.
There where several hundred users on this particular server
and there was no appreciable lag over and above the normal IRC text
mode as all the graphics are generated from within the client. While
I found the comic book aspect quite irritating after awhile, it
struck me as a format that may be quite suitable for a Superheroes,
X-Men or Anime type mud.
While the initial selection of avatars was quite limited, I found
the analog selection of expressions or poses in the lower right
corner of the screen an interesting implementation. One may select
varying degrees of smiles, smirks, frowns, etc. by moving the
selector button from the neutral position anywhere within the
circular control. It wasn't really an analog selection. Various
comic backgrounds could be selected and were also limitied.
The text input window has various buttons to alter the way
conversation was directed, the default button or enter was
room scope chat. The other buttons send the text in thought
ballons, whispers to a specific person, email to a specific person,
and plays a sound (.wav file) to the room.
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc at ix.netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
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