[MUD-Dev] Describe Concept
J C Lawrence
claw at under.engr.sgi.com
Mon Mar 23 12:58:39 CET 1998
On Sun, 22 Mar 1998 16:25:04 PST8PDT
Jon A Lambert<jlsysinc at ix.netcom.com> wrote:
> On 20 Mar 98 at 10:58, J C Lawrence wrote:
>> On Mon, 2 Mar 1998 22:53:29 PST8PDT Jon A
>> Lambert<Jon.A.Lambert at ix.netcom.com> wrote:
>>
>>> Should perception be based solely on the object being perceived?
>>> I think a great deal of perception code/responsibilty(?) belongs
>>> to the perceiver.
>>
>>> Perhaps the perceiver sends a message to the object:
...
>> That is almost exactly what I do for all senses:
>>
>> viewer -> object: May I sense you? object Do I want him to sense
>> me? Yes/no.
...etc...
>> This is of course recursive for multiple levels of containment. As
>> I also have multiple parallel forms of containment, this also
>> recurses down those lines.
> Yes the multiple-parallel aspect is interesting. What about
> combining this with more abstract and temporary containment
> mechanisms. For instance, using the Neighborhood as an assembly and
> brokering point for sensory information. :)
Actually that's exactly what I do for the initial request of "What can
I see here?". The object asks its relevant containers and they in
collusion with the object, assemble a pre-masticated report for
presentation to the user. _BUT_ the object can then request direct IO
with an object ("drool^H^H^H^H^Hlook at leggy redhead") in which case
it follows for remote-brokerage form I diagrammed.
> Neighborhood -> Buildings, Terrain, Crowd "Would you like to expose
> yourself to the viewer"
"You look at the scene front of you. The lighting is terrible. The
sound man needs to be fired and the small office building across the
road seems to be stripping down in preparation for making it with the
fallen-down bus station..."
<kof>
Sorry. Been watching too many Canadian Animaniac rip-offs.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list