[MUD-Dev] Re: I wanna do it OO
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Sat Oct 24 21:47:58 CEST 1998
[James Wilson:]
>For those who like bytecode as an internal representation, I would like
>to note that using 'interpreted objects' rather than bytecode can be quite
>speedy. By this I mean that, for instance, a while loop can be represented
>as
>
>struct while_exp : public expression
>{
> virtual rep eval (vector<rep> &stack)
> {
> while (_test->eval (stack))
> _action->eval (stack);
> return VOID_REP;
> }
>....
>private:
> expression *_test, *_action;
>};
>
>this sort of internal representation is also really easy to integrate
>hand-written (or automagically-generated) C/C++ code with, as opposed to
>bytecode which doesn't have such a straightforward binding.
Nod. You can also translate the above representation (which is really
just a parse tree for the program) into byte-code readily enough. This
is what I was talking about in a previous post, about being able to
'pretty-print' the parse tree into user-selectable MUD languages.
Other than having the stack be pointed to by file-static variables
instead of being passed around as in your example, this is almost
identical to the non-byte-code interpreter in my system. My struct,
from the header file:
typedef struct {
struct Exec *wh_condition;
struct Exec *wh_body;
} While_t;
and the code in the parse-tree interpreter for a 'while':
case ex_while: {
While_t *wh;
wh = ex->ex_v.ex_whilePtr;
while (B_TRUE) {
runExec(wh->wh_condition, &leftValue, pType);
if (leftValue.qv_integer == BOOLEAN_FALSE || Exiting) {
break;
}
runExec(wh->wh_body, pRes, pType);
if (Aborting) {
Aborting = B_FALSE;
runError("execution timeout or abort");
Exiting = B_TRUE;
}
}
*pType = TYPE_VOID;
break;
}
Basically the same, except with a few of the inevitable extra details.
(Plus, its not C++ O-O stuff :-))
So, I can attest that what James is suggesting works quite well!
I did get additional speedup with bytecodes, however. I think the main
reason for this is that the above method uses a lot of function calls,
whereas a byte-code interpreter just loops internally. Also, MUD-language
function calls are a lot more expensive in my parse-tree interpreter
than in my byte-code interpreter, partly because of the need to do
general stuff to build the execution environment (like a stack frame)
for the called function.
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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