[MUD-Dev] Re: Wild idea.. :)
Ben Greear
greear at cyberhighway.net
Thu Sep 3 21:10:35 CEST 1998
On Wed, 2 Sep 1998, Marc Hernandez wrote:
> On Wed, 2 Sep 1998, Ben Greear wrote:
>
> }So, who here is considering writing a server that talks (only)
> }with a graphical client. And not just a web browser. I'm talking
> }fully 3-d rendering with all the assembly (or whatever) that goes
> }with it.
>
> Which happily (though assembly isnt bad) is not much anymore. Now
> it seems to be making sure you only send the rasterizer x many triangles
> (where x is somewhere between 3000 and 8000 per frame in batches of 30-50)
> and sort the triangles based on what texture they are.
That's comforting :)
>
> }I personally, don't know diddly about high end graphics, or even
> }non-java GUI programming, so doing such a client would be out
> }of my real.
> }Does anyone know of any (GNU or similarly licensed) thing that
> }might function as such a client, if one could supply the back
> }end?
>
> There are a couple that seem ok. The only thing is usually they
> are indoor engines.
I was thinking space based...mostly black..with ships/planets etc
in the foreground. I'll give these guys a look and see what I can see.
> http://www.genesis3d.com/
> http://crystal.linuxgames.com/
>
> With genesis it seems you get a lib to link to with crystal you
> get complete source. Im looking at implementing a landscape engine and
> possibly include it into crystal spaces portal based technology (or
> creating my own indoor engine...).
>
>
> Marc Hernandez marc at eisoftware.com
> Programmer www.eisoftware.com
>
>
> --
> MUD-Dev: Advancing an unrealised future.
>
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
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