September 1998 Archives by author
Starting: Tue Sep 1 10:49:44 CEST 1998
Ending: Wed Sep 30 22:59:13 CEST 1998
Messages: 500
- [MUD-Dev] Re: Encryption of protocols, compression and lag...
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Putting names on things(Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: META: What are you looking for in this list?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: META: What are you looking for in this list?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: META: What are you looking for in this list?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: DBMS in MU*'s
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Simulation (Was Re: Room descriptions)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
The Arrow
- [MUD-Dev] Marian's Tailor vs. Psychopaths
Hal Black
- [MUD-Dev] Re: META: What are you looking for in this list?
Hal Black
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Hal Black
- [MUD-Dev] Re: META: What are you looking for in this list?
Hal Black
- [MUD-Dev] Re: Room descriptions
Hal Black
- [MUD-Dev] Re: Room descriptions
Hal Black
- [MUD-Dev] Re: Room descriptions
Hal Black
- [MUD-Dev] Re: Room descriptions
Hal Black
- [MUD-Dev] Re: Room descriptions
Hal Black
- [MUD-Dev] Re: A little help
Marc Bowden
- [MUD-Dev] Re: A little help
Marc Bowden
- [MUD-Dev] X, Y & Z.
Scott Cade
- [MUD-Dev] [off-topic] news!
Travis Casey
- [MUD-Dev] Re: Spellchecking
Travis Casey
- [MUD-Dev] Re: spell design systems
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: let's call it a spellcraft
Travis Casey
- [MUD-Dev] Re: Room descriptions
Travis Casey
- [MUD-Dev] Re: Room descriptions
Travis Casey
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
Travis Casey
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Travis S. Casey
- [MUD-Dev] Re: Room descriptions
Matt Chatterley
- [MUD-Dev] Re: META: who are we?
Matt Chatterley
- [MUD-Dev] Re: META: What are you looking for in this list?
Matt Chatterley
- [MUD-Dev] Re: META: who are we?
Matt Chatterley
- [MUD-Dev] Equipment fit revisited
Andy Cink
- [MUD-Dev] Re: Implementing god.
Andy Cink
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Andy Cink
- [MUD-Dev] Re: let's call it a spellcraft
Andy Cink
- [MUD-Dev] Re: let's call it a spellcraft
Andy Cink
- [MUD-Dev] Re: Equipment Fit
Brandon Cline
- [MUD-Dev] Re: META: What are you looking for in this list?
Felix A. Croes
- [MUD-Dev] Re: Wild idea.. :)
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: Intermud Communication...is it worth it?
Caliban Tiresias Darklock
- [MUD-Dev] Re: npc memory and reactions
Caliban Tiresias Darklock
- [MUD-Dev] Re: npc memory and reactions
Caliban Tiresias Darklock
- [MUD-Dev] Re: META: who are we?
Caliban Tiresias Darklock
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Caliban Tiresias Darklock
- [MUD-Dev] Re: META: What are you looking for in this list?
Caliban Tiresias Darklock
- [MUD-Dev] Re: META: What are you looking for in this list?
Caliban Tiresias Darklock
- [MUD-Dev] Re: META: What are you looking for in this list?
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: FYI: gamora
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Let's talk about numbers.
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Let's talk about numbers.
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Room descriptions
Caliban Tiresias Darklock
- [MUD-Dev] Re: let's call it a spellcraft
Caliban Tiresias Darklock
- [MUD-Dev] Re: Room descriptions
Caliban Tiresias Darklock
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
Caliban Tiresias Darklock
- [MUD-Dev] Re: Off-topic! Re: Windows-> Linux TCP/IP stack performance problems
Jo Dillon
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Jo Dillon
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Jo Dillon
- [MUD-Dev] Re: let's call it a spellcraft
Niklas Elmqvist
- [MUD-Dev] Re: let's call it a spellcraft
Niklas Elmqvist
- [MUD-Dev] Re: META: What are you looking for in this list?
S. Patrick Gallaty
- [MUD-Dev] Re: let's call it a spellcraft
S. Patrick Gallaty
- [MUD-Dev] Re: let's call it a spellcraft
S. Patrick Gallaty
- [MUD-Dev] Re: let's call it a spellcraft
S. Patrick Gallaty
- [MUD-Dev] Re: Autogenerated room descriptions
S. Patrick Gallaty
- [MUD-Dev] Re: Room descriptions
S. Patrick Gallaty
- [MUD-Dev] Re: Wild idea.. :)
Chris Gray
- [MUD-Dev] Re: Equipment Fit
Chris Gray
- [MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
Chris Gray
- [MUD-Dev] Re: lurker emerges
Chris Gray
- [MUD-Dev] Re: META: What are you looking for in this list?
Chris Gray
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Chris Gray
- [MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
Chris Gray
- [MUD-Dev] Re: Room descriptions
Chris Gray
- [MUD-Dev] Re: Room descriptions
Chris Gray
- [MUD-Dev] Re: Room descriptions
Chris Gray
- [MUD-Dev] Intermud Communication...is it worth it?
Ben Greear
- [MUD-Dev] Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] Re: Wild idea.. :)
Ben Greear
- [MUD-Dev] [CODE QUESTION] How to encode floats into bytes?
Ben Greear
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ben Greear
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ben Greear
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ben Greear
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Ben Greear
- [MUD-Dev] Re: X, Y & Z.
Ben Greear
- [MUD-Dev] [CUSTOM] ScryMUD Source release 1.6.0
Ben Greear
- [MUD-Dev] [CUSTOM] ScryMUD is opening for Beta on Oct 1!
Ben Greear
- [MUD-Dev] Telnet Echo OFF/ON commands and other thingies..
Ben Greear
- [MUD-Dev] Re: Implementing god.
Marian Griffith
- [MUD-Dev] Re: Marion's Tailor Problem
Marian Griffith
- [MUD-Dev] Re: META: What are you looking for in this list?
Marian Griffith
- [MUD-Dev] Re: META: who are we?
Marian Griffith
- [MUD-Dev] Re: Room descriptions
Marian Griffith
- [MUD-Dev] Re: numbers - was Re: spellcraft
Orion Henry
- [MUD-Dev] Zelda Online
Orion Henry
- [MUD-Dev] Re: Room descriptions
Orion Henry
- [MUD-Dev] Re: Wild idea.. :)
Marc Hernandez
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Marc Hernandez
- [MUD-Dev] Re: Forced story line...
Marc Hernandez
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Marc Hernandez
- [MUD-Dev] Re: let's call it a spellcraft
Marc Hernandez
- [MUD-Dev] Re: META: who are we?
Marc Hernandez
- [MUD-Dev] A little help
Dale Hoffman
- [MUD-Dev] AR's idea database
Oliver Jowett
- [MUD-Dev] Re: let's call it a spellcraft
Oliver Jowett
- [MUD-Dev] Re: cellular automata as universe models
Joel Kelso
- [MUD-Dev] Re: META: What are you looking for in this list?
Joel Kelso
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: Implementing god.
Koster
- [MUD-Dev] Re: Implementing god.
Koster
- [MUD-Dev] Re: Marion's Tailor Problem
Koster
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Koster
- [MUD-Dev] Re: Economics: Arrow's Impossibility Theorem
Koster
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Koster
- [MUD-Dev] META: who are we?
Koster
- [MUD-Dev] Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: META: who are we?
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Medievia
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Spellchecking
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Medievia
Koster
- [MUD-Dev] Re: let's call it a spellcraft
Koster
- [MUD-Dev] Legend's speech system and moods
Koster
- [MUD-Dev] Re: Medievia
Koster
- [MUD-Dev] Re: let's call it a spellcraft
Koster
- [MUD-Dev] Re: META: What are you looking for in this list?
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Koster
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Koster
- [MUD-Dev] Room descriptions
Koster
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: A little help
Koster
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions)
Koster
- [MUD-Dev] Re: A little help
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: UO lawsuit (fwd)
Koster
- [MUD-Dev] Re: Room descriptions
Koster
- [MUD-Dev] Re: Legend's speech system and moods
Raph & Kristen Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Raph & Kristen Koster
- [MUD-Dev] Re: Room descriptions
Raph & Kristen Koster
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Kylotan
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Kylotan
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Kylotan
- [MUD-Dev] Re: Wild idea.. :)
Jon A. Lambert
- [MUD-Dev] Re: let's call it a spellcraft
Jon A. Lambert
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Jon A. Lambert
- [MUD-Dev] Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Re: META: What are you looking for in this list?
Jon A. Lambert
- [MUD-Dev] Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Re: Let's talk about numbers.
Jon A. Lambert
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Jon A. Lambert
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Jon A. Lambert
- [MUD-Dev] Re: Room descriptions
Jon A. Lambert
- [MUD-Dev] Re: lockless system - foolproof?
J C Lawrence
- [MUD-Dev] Re: lockless system - foolproof?
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
J C Lawrence
- [MUD-Dev] VT-100 and other terminal data
J C Lawrence
- [MUD-Dev] Re: lockless system - foolproof?
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] ADMIN: Unsubscription
J C Lawrence
- [MUD-Dev] Re: Affordances and social method
J C Lawrence
- [MUD-Dev] Re: Marion's Tailor Problem
J C Lawrence
- [MUD-Dev] (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server)
J C Lawrence
- [MUD-Dev] Adventure on the web
J C Lawrence
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
J C Lawrence
- [MUD-Dev] A Java front end to ECGS (finally)
J C Lawrence
- [MUD-Dev] PERL based MUDs
J C Lawrence
- [MUD-Dev] Economics: Arrow's Impossibility Theorem
J C Lawrence
- [MUD-Dev] Re: Implementing god.
J C Lawrence
- [MUD-Dev] Re: Implementing god.
J C Lawrence
- [MUD-Dev] Windows->Linux TCP/IP stack performance problems
J C Lawrence
- [MUD-Dev] Re: [IDEAS] Starting from scratch
J C Lawrence
- [MUD-Dev] Re: [IDEAS] Starting from scratch
J C Lawrence
- [MUD-Dev] Re: OT: Windows-> Linux TCP/IP stack performance problems
J C Lawrence
- [MUD-Dev] Re: X, Y & Z.
J C Lawrence
- [MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
J C Lawrence
- [MUD-Dev] Re: Alternate UOL's
J C Lawrence
- [MUD-Dev] Re: Off-topic! Re: Windows-> Linux TCP/IP stack performance problems
J C Lawrence
- [MUD-Dev] Admin: Unsubscriptions
J C Lawrence
- [MUD-Dev] Re: Introducing the background hook
J C Lawrence
- [MUD-Dev] Re: [off-topic] news!
J C Lawrence
- [MUD-Dev] Re: Admin: Unsubscriptions
J C Lawrence
- [MUD-Dev] Re: [IDEAS] Starting from scratch
J C Lawrence
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
J C Lawrence
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
J C Lawrence
- [MUD-Dev] Re: The great crusade....
J C Lawrence
- [MUD-Dev] Re: Lockless DB design (was Fw: lurker emerges)
J C Lawrence
- [MUD-Dev] Re: lurker emerges
J C Lawrence
- [MUD-Dev] Re: lurker emerges
J C Lawrence
- [MUD-Dev] Re: The great crusade....
J C Lawrence
- [MUD-Dev] Re: The great crusade....
J C Lawrence
- [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))
J C Lawrence
- [MUD-Dev] Re: lurker emerges
J C Lawrence
- [MUD-Dev] PCCTS->ANTLR
J C Lawrence
- [MUD-Dev] MOSIX: Multi-computer Operating System for unIX
J C Lawrence
- [MUD-Dev] Re: clients anyone?...
J C Lawrence
- [MUD-Dev] Project: ROADS database of MUD-related papers?
J C Lawrence
- [MUD-Dev] Admin
J C Lawrence
- [MUD-Dev] Admin: Unsubscriptions
J C Lawrence
- [MUD-Dev] ADMIN: Digests are now functioning
J C Lawrence
- [MUD-Dev] META: Web posting from list archives
J C Lawrence
- [MUD-Dev] META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: who are we?
J C Lawrence
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
J C Lawrence
- [MUD-Dev] Re: META: who are we?
J C Lawrence
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
J C Lawrence
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
J C Lawrence
- (subject missing)
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: who are we?
J C Lawrence
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
J C Lawrence
- [MUD-Dev] ADMIN: Unsubscriptions
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: Medievia
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: What are you looking for in this list?
J C Lawrence
- [MUD-Dev] Re: META: hat are you looking for in this list?
J C Lawrence
- [MUD-Dev] Summary of off-list META comments:
J C Lawrence
- [MUD-Dev] Metroworks JIT for Linux
J C Lawrence
- [MUD-Dev] FPL: Another embeddable bytecoded scripting language
J C Lawrence
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
J C Lawrence
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
J C Lawrence
- [MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
J C Lawrence
- [MUD-Dev] Re: Room descriptions
J C Lawrence
- [MUD-Dev] Re: Room descriptions
J C Lawrence
- [MUD-Dev] Re: Room descriptions
J C Lawrence
- [MUD-Dev] Re: let's call it a spellcraft
J C Lawrence
- [MUD-Dev] Re: Autogenerated room descriptions
J C Lawrence
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
J C Lawrence
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
J C Lawrence
- [MUD-Dev] Re: Room descriptions
J C Lawrence
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
J C Lawrence
- [MUD-Dev] Re: Methods to Reduce Ecological Wipeout
J C Lawrence
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
J C Lawrence
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Jon Leonard
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Jon Leonard
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Jon Leonard
- [MUD-Dev] Re: let's call it a spellcraft
Jon Leonard
- [MUD-Dev] Re: Intermud Communication...is it worth it?
Ling
- [MUD-Dev] Monthly FAQ Posting
Ling
- [MUD-Dev] Introducing the background hook
Ling
- [MUD-Dev] Re: Introducing the background hook
Ling
- [MUD-Dev] Re: Introducing the background hook
Ling
- [MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
Ling
- [MUD-Dev] Re: A little help
Ling
- [MUD-Dev] Re: A little help
Ling
- [MUD-Dev] Re: Intermud Communication...is it worth it?
Ross Nicoll
- [MUD-Dev] Re: npc memory and reactions
Ross Nicoll
- [MUD-Dev] Re: META: What are you looking for in this list?
##Make Nylander
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
##Make Nylander
- [MUD-Dev] Re: Room descriptions
#Make Nylander
- [MUD-Dev] Re: Admin: Unsubscriptions
Alex Oren
- [MUD-Dev] Re: lockless system - foolproof?
T. Alexander Popiel
- [MUD-Dev] Re: Intermud Communication...is it worth it?
T. Alexander Popiel
- [MUD-Dev] Re: npc memory and reactions
T. Alexander Popiel
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
T. Alexander Popiel
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
T. Alexander Popiel
- [MUD-Dev] Re: Spellchecking
T. Alexander Popiel
- [MUD-Dev] Re: META: What are you looking for in this list?
T. Alexander Popiel
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
T. Alexander Popiel
- [MUD-Dev] Re: META: who are we?
T. Alexander Popiel
- [MUD-Dev] Re: let's call it a spellcraft
T. Alexander Popiel
- [MUD-Dev] Re: Let's talk about numbers.
T. Alexander Popiel
- [MUD-Dev] Autogenerated room descriptions
T. Alexander Popiel
- [MUD-Dev] Re: A little help
T. Alexander Popiel
- (subject missing)
Vladimir Prelovac
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Ryan Prince
- [MUD-Dev] Re: Medievia
Ryan Prince
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Ryan Prince
- [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
Brandon J. Rickman
- [MUD-Dev] Re: let's call it a spellcraft
Brandon J. Rickman
- [MUD-Dev] Re: let's call it a spellcraft
Brandon J. Rickman
- [MUD-Dev] Re: let's call it a spellcraft
Brandon J. Rickman
- [MUD-Dev] Re: Let's talk about numbers.
Brandon J. Rickman
- [MUD-Dev] Re: let's call it a spellcraft
Brandon J. Rickman
- [MUD-Dev] Re: [off-topic] news!
Jeroen Ruigrok/Asmodai
- [MUD-Dev] MUD-Dev] META: What are you looking for in this list?
Scatter
- [MUD-Dev] Re: META: who are we?
Scatter
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD)
Scatter
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: Wild idea.. :)
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] An accidental experiment with language
Damion Schubert
- [MUD-Dev] Re: Forced story line...
Damion Schubert
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Damion Schubert
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Damion Schubert
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Damion Schubert
- [MUD-Dev] Re: Equipment Fit
Matthew R. Sheahan
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Matthew R. Sheahan
- [MUD-Dev] Re: let's call it a spellcraft
Matthew R. Sheahan
- [MUD-Dev] Equipment Fit
Holly Sommer
- [MUD-Dev] Re: Equipment Fit
Holly Sommer
- [MUD-Dev] Re: Intermud Communication...is it worth it?
Holly Sommer
- [MUD-Dev] Re: META: who are we?
Holly Sommer
- [MUD-Dev] Re: Equipment Fit
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Equipment Fit
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Equipment Fit, enlightenment
Hans-Henrik Staerfeldt
- [MUD-Dev] What about minimal spanning trees? was: what do we want
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: A little help
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions)
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
Alex Stewart
- [MUD-Dev] Re: Encryption of protocols, compression and lag...
Adam J. Thornton
- [MUD-Dev] Re: Wild idea.. :)
Adam J. Thornton
- [MUD-Dev] Re: Wild idea.. :)
Adam J. Thornton
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Adam J. Thornton
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Adam J. Thornton
- [MUD-Dev] Re: Implementing god.
Adam J. Thornton
- [MUD-Dev] Re: Implementing god.
Adam J. Thornton
- [MUD-Dev] Re: Alternate UOL's
Adam J. Thornton
- [MUD-Dev] Re: Implementing god.
Adam J. Thornton
- [MUD-Dev] Re: META: What are you looking for in this list?
Adam J. Thornton
- [MUD-Dev] Re: let's call it a spellcraft
Adam J. Thornton
- [MUD-Dev] Re: let's call it a spellcraft
Adam J. Thornton
- [MUD-Dev] Re: let's call it a spellcraft
Adam J. Thornton
- [MUD-Dev] Re: let's call it a spellcraft
Adam J. Thornton
- [MUD-Dev] Re: Let's talk about numbers.
Adam J. Thornton
- [MUD-Dev] Re: Let's talk about numbers.
Adam J. Thornton
- [MUD-Dev] Re: let's call it a spellcraft
Adam J. Thornton
- [MUD-Dev] Re: Room descriptions
Adam J. Thornton
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Adam J. Thornton
- [MUD-Dev] Re: Wild idea.. :)
Vadim Tkachenko
- [MUD-Dev] Re: Wild idea.. :)
Vadim Tkachenko
- [MUD-Dev] Re: Wild idea.. :)
Vadim Tkachenko
- [MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] FYI: gamora
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] Re: let's call it a spellcraft
Vadim Tkachenko
- [MUD-Dev] Re: META: who are we?
Petri Virkkula
- [MUD-Dev] Re: META: What are you looking for in this list?
Benjamin D. Wiechel
- [MUD-Dev] Re: META: who are we?
Benjamin D. Wiechel
- [MUD-Dev] Re: WIRED: Kilers have more fun
Adam Wiggins
- [MUD-Dev] Re: Wild idea.. :)
Adam Wiggins
- [MUD-Dev] Re: Wild idea.. :)
Adam Wiggins
- [MUD-Dev] Re: npc memory and reactions
Adam Wiggins
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Adam Wiggins
- [MUD-Dev] Re: [IDEAS] Starting from scratch
Adam Wiggins
- [MUD-Dev] Off-topic! Re: Windows-> Linux TCP/IP stack performance problems
Adam Wiggins
- [MUD-Dev] Off-topic! Re: Off-topic! Re: Windows-> Linux TCP/IP stack performance problems
Adam Wiggins
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Adam Wiggins
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Adam Wiggins
- [MUD-Dev] Re: Medievia
Adam Wiggins
- [MUD-Dev] Re: Medievia
Adam Wiggins
- [MUD-Dev] Re: let's call it a spellcraft
Adam Wiggins
- [MUD-Dev] Re: let's call it a spellcraft
Adam Wiggins
- [MUD-Dev] Re: let's call it a spellcraft
Adam Wiggins
- [MUD-Dev] Re: let's call it a spellcraft
Adam Wiggins
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions)
Adam Wiggins
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions)
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] Re: Room descriptions
Adam Wiggins
- [MUD-Dev] UO lawsuit (fwd)
Adam Wiggins
- [MUD-Dev] Re: clients anyone?...
Andrew Wilson
- [MUD-Dev] MCP/2.1 client-server message protocol...
Andrew Wilson
- [MUD-Dev] EC Habitats Beta Program URL...
Andrew Wilson
- [MUD-Dev] npc memory and reactions
James Wilson
- [MUD-Dev] Re: npc memory and reactions
James Wilson
- [MUD-Dev] cellular automata as universe models
James Wilson
- [MUD-Dev] Re: cellular automata as universe models
James Wilson
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
James Wilson
- [MUD-Dev] Re: AR's idea database
James Wilson
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
James Wilson
- [MUD-Dev] Re: META: who are we?
James Wilson
- [MUD-Dev] Re: let's call it a spellcraft
James Wilson
- [MUD-Dev] Re: META: What are you looking for in this list?
James Wilson
- [MUD-Dev] Re: META: What are you looking for in this list?
James Wilson
- [MUD-Dev] Re: Medievia
James Wilson
- [MUD-Dev] Re: let's call it a spellcraft
James Wilson
- [MUD-Dev] Re: let's call it a spellcraft
James Wilson
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions)
James Wilson
- [MUD-Dev] Re: A little help
Robert Woods
- [MUD-Dev] Re: npc memory and reactions
Richard Woolcock
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Richard Woolcock
- [MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
Richard Woolcock
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Richard Woolcock
- [MUD-Dev] Re: META: who are we?
Richard Woolcock
- [MUD-Dev] Spellchecking
Richard Woolcock
- [MUD-Dev] Re: Medievia
Richard Woolcock
- [MUD-Dev] Re: Spellchecking
Richard Woolcock
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Richard Woolcock
- [MUD-Dev] Re: Room descriptions
Richard Woolcock
- [MUD-Dev] Re: Room descriptions
Richard Woolcock
- [MUD-Dev] Mud adverts, was: ScryMUD is opening for Beta on Oct 1!
Richard Woolcock
- [MUD-Dev] Re: A little help
Richard Woolcock
- [MUD-Dev] Re: Autogenerated room descriptions
Richard Woolcock
- [MUD-Dev] Re: Wild idea.. :)
Nathan F Yospe
- [MUD-Dev] After a long absense, a semi-return (and TFD)
Nathan F Yospe
- [MUD-Dev] Re: Room descriptions
Nathan F Yospe
- [MUD-Dev] Re: Autogenerated room descriptions
Nathan F Yospe
- [MUD-Dev] Re: Room descriptions
Nathan F Yospe
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re:Intermud Communication...is it worth it?
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Intermud Communication...is it worth it?
Michael.Willey at abnamro.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Introducing the background hook
Michael.Willey at abnamro.com
- [MUD-Dev] Re: META: who are we?/What are you looking for?
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Ugh, IS Diablo a mud?
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
Michael.Willey at abnamro.com
- [MUD-Dev] Re: let's call it a spellcraft
Michael.Willey at abnamro.com
- [MUD-Dev] Re: let's call it a spellcraft
Michael.Willey at abnamro.com
- [MUD-Dev] Re: let's call it a spellcraft
Michael.Willey at abnamro.com
- [MUD-Dev] Re: let's call it a spellcraft
Michael.Willey at abnamro.com
- [MUD-Dev] Game Design Issues (Was: Re: let's call it a spel
Michael.Willey at abnamro.com
- [MUD-Dev] Re: A little help
Michael.Willey at abnamro.com
- [MUD-Dev]
apocalypse at pipeline.com
- [MUD-Dev] Re: Room descriptions
apocalypse at pipeline.com
- [MUD-Dev] Re: Room descriptions
apocalypse at pipeline.com
- [MUD-Dev] Re: Room descriptions
apocalypse at pipeline.com
- [MUD-Dev] Re: Equipment Fit
pomales
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: Wild idea.. :)
quzah
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: Introducing the background hook
quzah
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
quzah
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
quzah
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
quzah
- [MUD-Dev] Forced story line...
quzah
- [MUD-Dev] Re: (had no title)
quzah
- [MUD-Dev] Re: META: who are we?
quzah
- [MUD-Dev] Re: let's call it a spellcraft
quzah
- [MUD-Dev] Re: Legend's speech system and moods
quzah
- [MUD-Dev] Re: let's call it a spellcraft
quzah
- [MUD-Dev] Re: let's call it a spellcraft
quzah
- [MUD-Dev] Re: Room descriptions
quzah
- [MUD-Dev] Re: Intermud Communication...is it worth it?
chris at realm.zfn.uni-bremen.de
- [MUD-Dev] Re: Introducing the background hook
chris at realm.zfn.uni-bremen.de
- [MUD-Dev] Re: A little help
chris at realm.zfn.uni-bremen.de
Last message date:
Wed Sep 30 22:59:13 CEST 1998
Archived on: Fri Dec 28 23:24:42 CET 2012
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