[MUD-Dev] Re: npc memory and reactions
Adam Wiggins
adam at angel.com
Tue Sep 8 12:22:59 CEST 1998
On Sun, 6 Sep 1998, Caliban Tiresias Darklock wrote:
> On 11:26 AM 9/6/98 -0600, I personally witnessed T. Alexander Popiel
> >It may be Wrong, but it's frequently the easiest way to make sure
> >stuff gets cleaned up properly when Tom's character gets purged.
> >Certainly better than sifting through hundreds of data files/records
> >looking for references to Tom...
>
> But you can't do that, because Zeke doesn't know Tom is gone, and he may
> mistake someone *else* for Tom in which case the opinion and its relevant
> memory is still important. If you do any kind of fuzzy matching on this
> sort of reaction and opinion, the loss of the instigator is not the end of
> the matter by a long shot. The key here is that this is not a "Tom has a
> reputation" property; it is a "Zeke has an opinion" property. Tom's
> reputation is an indirect property derived from the opinions of others, and
> should not have a tangible representation in the Tom object.
%
Boffo says, 'I'm gonna go off Zeke'
Boffo leaves north.
% remember Zeke
You remember him as a tall, ugly troll who has generally been mean to you.
% twid
% remember Zeke
You remember him as a tall, ugly troll who has generally been mean to you.
% twid
% remember Zeke
You don't remember anyone like that.
% cheer
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