[MUD-Dev] Re: Intermud Communication...is it worth it?
chris at realm.zfn.uni-bremen.de
chris at realm.zfn.uni-bremen.de
Wed Sep 9 08:57:06 CEST 1998
Greetings,
Ben Greer <greear at cyberhighway.net> wrote on Wed, 2 Sep 1998:
> A fellow was talking with me about coding up an inter-mud
> tell/gossip/mail type of thing... I know it's been done
> before, and finally found where (www.imaginary.com).
It has also been developed in other places. I for my part know of
4 different more or less widely used protocols.
>
> But, before I go and hack another shack onto the ghetto
> that is my code, I'd like to hear opinions on either the
> existing protocols, or the idea in general...
IMO the problems with the protocols are...that there are so many
protocols. I have tried to sort of get over the problem with
the InterMUD System my MUD uses, where it simply tries to
translate the protocols to one protocol that is then
parsed by the MUD. As of now, the RoM-Intermud understands
the Circle Intermud Protocol by Tempus MUD and the Intermud2
LPC Protocol by Zebedee MUD. You can find my code free for
public at:
ftp rom.mud.de
in pub/intermud/RoM-Intermud-2.1.tar.gz
or pub/intermud/RoM-Intermud-2.1.tar.bz2
My plans for version 3.0 are that the 'modular protocol concept'
I'm using will be extended in a way, that it also is no matter
whether the protocol is based on UDP or TCP. Unfortunately
I currently lack a bit of time to develop the Intermud System
further (as priority lies with the MUD itself currently).
>
> I, for instance, don't think I'd ever use it as a player,
> and it is horribly OOC, even for my hack and slash mentality.
> But, if players liked it (and use it where it exists today),
> then I'll seriously consider it...
It sure *is* OOC. But my opinion of a good mud is not only the
roleplay aspect but also the socialising aspect, where people
from all over the world meet and actually make RL friendships.
>
> So, what do you think?
>
- Chris
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