[MUD-Dev] Re: Spellchecking
Travis Casey
efindel at polaris.net
Tue Sep 22 22:26:19 CEST 1998
On 23 September 1998, Richard Woolcock wrote:
> At first I thought about adding the occasional typo in mob speech, but
> quickly discarded that idea.
Why? It seems to me that it would be easier and faster than
spellchecking all player speech...
A few thoughts/problems...
- Many misspellings create valid words -- to use an example that
seems to be very common on the net, "lose" can be misspelled
"loose", but both are valid words.
- A truly good spellchecker will require grammar checking as well.
For example, to catch the "loose" vs. "lose" problem, "cant" vs.
"can't", etc.
- What will be done with words the spellchecker doesn't recognize?
Personally, I wouldn't play on a mud that limited the words I
could use in conversation, or on one which kept "fixing" my
spelling when I used words that weren't in the dictionary.
- There are cases where someone might want to misspell something;
for example, in quoting something which was itself misspelled,
to abbreviate long words, or to represent an accent or dialect
(e.g., "Cap'n, I canna change the laws of physics!" Or, to give
an example relevant to a fantasy mud, "M'lud, 'tis summat wrong
here.").
- You mention making allowances for names, but what about nicknames,
or characters with more than one name? In RL, my name is Travis
Shannon Casey, but I've had Trav, Vus, Trevor, TC, TS, Shannon, and
Casey as nicknames at different times. While this is less common
on muds, there are people, particularly those with longer names for
their characters, who have nicknames. (E.g., on SWmud, one of our
wizzes was Rustitobuck, who was universally called "Rusty").
--
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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