[MUD-Dev] Re: META: What are you looking for in this list?
##Make Nylander
thenewt at use.usit.net
Wed Sep 23 10:38:38 CEST 1998
[Original message sent by J C Lawrence]
|
| What is *YOUR* purpose and interest in this list? What would you
| really like to get out of the list? What would you like to do with
| the list?
All the purposes you mentioned apply to me. I'm subscribing
to this list to learn and to stay up to date on the
"state-of-the-art" in MUD development. Even though I've
been tinkering with (Diku)MUDs for years, I confess being
intimidated by the level of discussion by the regular
posters. I feel I don't have much to contribute, and even
when I do, I don't have time to write a useful contribution.
I'm really interested in the social aspects of MUDding,
in particular in connection with "asocial" behavioral
patterns (such as "player-killing"). I've followed the
"Marian's Tailor Problem" thread with keen interest, and I
actually started formulating a reply, but I found myself
digging out my old Sociology books from college and trying
to come up with a research paper worthy of posting on the
MUD-DEV list. :)
I first started tinkering with MUDs because I was fascinated
with the technology. My background is in DikuMUDs, and I
still like the concept of combat-oriented MUDs. Lately,
because of my work, I've experimented quite a lot with
MUD development using Microsoft based tools (NT, Visual Studio,
Active Server Pages, ADO/ODBC, COM/DCOM). I suspect a lot
of people subscribing to this list are anti-Microsoft, and
in order to not incite "OS wars", I've kept from bringing
that up on MUD-DEV. I'm an average joe programmer, and
for me, prototyping my ideas in Visual Basic is infinitely
more productive than trying to crank them out in C/C++.
I'm quite happy with MUD-DEV as it is, I think JCL has done
fantastic job moderating the list.
--
I never regret my failures, but I regret every missed opportunity.
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