[MUD-Dev] Re: Ugh, IS Diablo a mud?
Koster
Koster
Fri Sep 25 20:53:19 CEST 1998
> -----Original Message-----
> From: Kylotan [mailto:kylotan at globalnet.co.uk]
> Sent: Friday, September 25, 1998 8:39 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
>
>
> I don't think there is much point trying to argue 'Game X isn't a
> mud, whereas Game Y is, because...'. With the variety in 'accepted'
> muds, we have enough criteria to call just about anything a mud, if
> we wanted, or vice versa.
>
> So maybe it is a question of 'How 'mudlike' is game X?' Now, not
> many muds will fit -all- the criteria, but most will fit a large
> proportion of them. I propose the following, but I am sure you
> could add to this.
Here's one to add to the list that my wife Kristen (occasional poster)
came up with:
- an expectation that the social experience occurs within the game, and
not outside it.
Thoughts?
-Raph
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