[MUD-Dev] Re: Room descriptions
J C Lawrence
claw at kanga.nu
Sun Sep 27 19:19:12 CEST 1998
On Sun, 27 Sep 1998 21:17:37 -0400
Hal Black<hal at moos.ml.org> wrote:
> Also implicit in your rule - And here is the major reason I want to
> do these things - you also assume that everyone will never LOSE any
> of their senses, or face a serious hack to get the descriptions to
> work. What about blindness and ear-binding spells? Blindfolds?
> Darkness spells? What if you want a bell ringing to sound in one
> area and be able to be heard in other areas and dissipate in
> distance? These are the kinds of things that I would want to add,
> which would be a lot easier to add given this kind of description,
> so it makes sense (no pun intended) for the engine I have in mind.
This is another advantage to removing the intelligence from the room
and placing it in the character or receiving object -- you can add
sensory limitations/features (eg a species where certain noises affect their
visual perceptions) without having to touch or change your existant
description base.
--
J C Lawrence Internet: claw at null.net
----------(*) Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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