[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Wed Sep 30 13:41:50 CEST 1998
On Tue, 29 Sep 1998, Adam Wiggins wrote:
>=20
> Interestingly enough, the reverse is true with graphical games. Descen=
t
> melee fighting didn't show up in arcade games until the genre with over=
a
> decade old. Now that 3D is all the rage, the vast majority of
> combat-centric games are based around projectile weaponry (Quake et al)=
,
> since it is much easier to implement.
Well, not really. Lots of very successfull melee fighting games have been=
=20
made with 3D ..Tekken (I?,II,II) (hand2hand), Soulblade(swords etc.), and=
=20
so on.. Ofcause i'm talking mainly console games, not PC games. I'd actua=
lly=20
_love_ to see something like Soulblade handle the melee in a MUD-like gam=
e.
As you point out tho' controlling that with commands on a keyboard in
'traditional' MUD-style would be kind of hard. It would require a merging
of technologies, making some kind of hybrid game with both joy-pad and
keyboard commands available.
Hans Henrik St=E6rfeldt | =20
email: bombman at diku.dk | voice: +45 40383492=20
hhs at cbs.dtu.dk | voice work: +45 45252425
phone-mail: | address:
40383492 at sms.tdm.dk | Hans Henrik St=E6rfeldt,
WWW-home | Dybendalsvej 74 2. th,
http://www.cbs.dtu.dk/hhs/ | 2720 Vanl=F8se, Danmark.
|
Student of Computer Science | Scientific programmer at Center for
and Information Psychology. | Biological Sequence Analysis,
at University of Copenhagen | Technical University of Denmark.
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