[MUD-Dev] Virtual machine design
Oliver Jowett
icecube at ihug.co.nz
Sat Apr 17 17:47:13 CEST 1999
On Sat, 17 Apr 1999, Ben Greear wrote:
> I'm curious why so many people want to build internal languages into
> their MUD? I don't mean to sound critical, it's just that I have never
> really seen the benefit. [...]
Some of the more important benefits I see are:
- A language that is good for writing low-level
networking/MM/database/etc code is not necessarily a good language for
handling game logic and behaviour (and vice versa).
- An internal language can have a much faster development cycle than
making the changes to the server itself.
- You can make it a lot harder to blow up the mud from an internal
language. This means that a) you limit the impact of your own stupid
mistakes, and b) you can allow people to develop code in the internal
language who you couldn't let work directly on the underlying server
for stability reasons.
--
Oliver Jowett - icecube at ihug.co.nz - http://homepages.ihug.co.nz/~icecube/
KeyID: 1024/679D94C5 Fingerprint: CD94 5270 E2F4 339F 6A90 05C9 9DE4 EECC
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list