[MUD-Dev] Containing automation?

Caliban Tiresias Darklock caliban at darklock.com
Wed Aug 11 10:39:28 CEST 1999

On 11:07 PM 8/10/99 -0400, I personally witnessed Jon A. Lambert jumping up
to say:
>Have you thought about using "upgrade paths", "prerequisites" and 
>"corequisites" similar to WarCraft, Civilization or Age of Empires. 

There is absolutely no sense to having prerequisites for equipment. That's
like saying you can't buy Miracle Whip except as a mayonnaise upgrade. It's
so ludicrous I refuse to even consider it. Would you play a MUD like this?
Hey, I want a broad sword:

  >enter armory
  You go into the armory.
  >buy broad sword
  You need a long sword to trade for a broad sword.
  >buy long sword
  You need a short sword to trade for a long sword.
  >buy short sword
  You need a dagger to trade for a short sword.
  >buy dagger
  You need a club to trade for a dagger.
  >buy club
  You need a rock to trade for a club.
  >buy rock
  Rocks are not for sale here.
  You leave the armory.
  >get rock
  You get a rock.
  >enter armory
  You go into the armory.
  >buy club
  You trade your rock for a club.
  >buy dagger
  You trade your club for a dagger.
  >buy short sword
  You trade your dagger for a short sword.
  >buy long sword
  You trade your short sword for a long sword.
  >buy broad sword
  You trade your long sword for a broad sword.
  You leave the armory.
  >chat This game sucks a moldy sloth cock

In the context of the games you mention, it's not purchasing equipment that
has prerequisites. It's *creating* equipment. (Well, maybe not in Warcraft.
I haven't played Warcraft in forever.) This is a wholly different animal.

>In the year 2737, software vendors have perfected security 

I already have *enough* problems with people wanting to side with the
enemy, thank you. ;)

| Caliban Tiresias Darklock            caliban at darklock.com 
| Darklock Communications          http://www.darklock.com/ 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the mud-dev-archive mailing list