[MUD-Dev] Containing automation?
Caliban Tiresias Darklock
caliban at darklock.com
Wed Aug 11 10:39:28 CEST 1999
On 11:07 PM 8/10/99 -0400, I personally witnessed Jon A. Lambert jumping up
to say:
>
>Have you thought about using "upgrade paths", "prerequisites" and
>"corequisites" similar to WarCraft, Civilization or Age of Empires.
There is absolutely no sense to having prerequisites for equipment. That's
like saying you can't buy Miracle Whip except as a mayonnaise upgrade. It's
so ludicrous I refuse to even consider it. Would you play a MUD like this?
Hey, I want a broad sword:
>enter armory
You go into the armory.
>buy broad sword
You need a long sword to trade for a broad sword.
>buy long sword
You need a short sword to trade for a long sword.
>buy short sword
You need a dagger to trade for a short sword.
>buy dagger
You need a club to trade for a dagger.
>buy club
You need a rock to trade for a club.
>buy rock
Rocks are not for sale here.
>leave
You leave the armory.
>get rock
You get a rock.
>enter armory
You go into the armory.
>buy club
You trade your rock for a club.
>buy dagger
You trade your club for a dagger.
>buy short sword
You trade your dagger for a short sword.
>buy long sword
You trade your short sword for a long sword.
>buy broad sword
You trade your long sword for a broad sword.
>leave
You leave the armory.
>chat This game sucks a moldy sloth cock
In the context of the games you mention, it's not purchasing equipment that
has prerequisites. It's *creating* equipment. (Well, maybe not in Warcraft.
I haven't played Warcraft in forever.) This is a wholly different animal.
>In the year 2737, software vendors have perfected security
>mechanisms.
I already have *enough* problems with people wanting to side with the
enemy, thank you. ;)
-----
| Caliban Tiresias Darklock caliban at darklock.com
| Darklock Communications http://www.darklock.com/
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