[MUD-Dev] Containing automation?

Martin C Sweitzer msew+ at andrew.cmu.edu
Sat Aug 14 12:05:25 CEST 1999

Excerpts from mud-dev: 19-Jul-99 Re: [MUD-Dev] Containing au.. by
Matthew Mihaly at best.com 
> That's because I gave very simplistic examples, involving only defensive
> manouvers. The idea of someone automating offence is fairly amusing, and
> we've never had any reason to try and stop people from automating it, as
> the only people who have tried have failed miserably, and predictably. In
> any case, if you are convined you are right, then I welcome you to try and
> automate combat in Achaea. If you can create an automated character (FULLY
> automated) that can beat me (using absolutely no automation) in a fight,
> I'll pay you $3000 plus however much you spent on your character.

give me a clone of your character and a month (24*31 hours) of playing
time and I will beat you.

Also I won't have any real free time for about 30-60 days since I just
started my real life job and have a major project due already.


MUD-Dev maillist  -  MUD-Dev at kanga.nu

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