[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Matthew Mihaly diablo at best.com
Tue Aug 24 21:57:19 CEST 1999


On Tue, 24 Aug 1999, Greg Miller wrote:

> Marian Griffith wrote:
> 
> > It probably adds  more to the game for roleplayers  than it adds for the
> > powergamers.  A game with  a detailed simulated ecology and economy  has
> > more depth to it, and thereby provides more chances to interact with the
> > game. Even if you can not affect anything, it still helps if in the 
> 
> Which is exactly what makes powergaming fun--no point being the best at
> something anybody can do well with little learning and thought.

Ahh, no. There's no point in trying to be _good_ at something anybody can
do well with little learning and thought. But, there IS fun (and thus a
point) in trying to be the _best_ at a system that anyone can do well with
little learning and thought. Only one person can be the best, so by
definition that is fairly hard if there is a field of participants of any
size.


--matt




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