[MUD-Dev] The grass is always greener in the other field

Koster Koster
Thu Dec 16 09:29:11 CET 1999

> On Wed, 15 Dec 1999 15:51:16 -0500 

> J C Lawrence wrote:


> Quite.  The problem with most attempted solutions for the hoarder is

> that they are out-of-game (eg rent) and are therefore not

> susceptible to -in-game amnipulation.  UOL is rather unusual this

> regard in placing them in-game (houses) which raises the possibility

> (guarantee in UOL's case) of other's being able to discover/raid the

> stash.  Its rather sad that UOL's limited world size and population

> density simply prevent hiding of objects in obscure locations.

No, it isn't. It's a blessing, in that it means we can tackle the problem
with a localized solution targeted at house storage. Because the real
problem is database bloat. It's what has always brought full world-state
muds to their knees, and UO is no exception, suffering from long backup
times, huge backup sizes, and lower responsiveness because of gigabytes
worth of useless crap stored away in houses. Don't underestimate just how
much people want to keep around that serves no valid game purpose. Being
able to stash it somewhere where it won't be found isn't going to help you
the admin any. :)


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