[MUD-Dev] The grass is always greener in the other field
J C Lawrence
claw at cp.net
Thu Dec 16 17:09:16 CET 1999
On Thu, 16 Dec 1999 09:29:11 -0600
Koster, Raph <rkoster at origin.ea.com> wrote:
> J C Lawrence wrote:
>> Its rather sad that UOL's limited world size and population
>> density simply prevent hiding of objects in obscure locations.
> Don't underestimate just how much people want to keep around that
> serves no valid game purpose. Being able to stash it somewhere
> where it won't be found isn't going to help you the admin any. :)
Which is one of the reasons that I'm rather surprised that one of
the larger commercial servers hasn't picked up on the idea of
ur-objects yet. You just gradually decay such stashed objects back
into increasingly generic objects (which consume less and less
storage), and then finally true ur-objects which are merely pointers
to a common definition.
It poses rather jarring verisimilitude problems of course:
But I know this was the Key to Krak last month when I stashed it!
But I suspect the players would rapidly adapt, especially if it was
combined with some sort of non-player based object recycler (cf the
"thief" NPC in many games) that preyed particularly on long-stored
objects.
--
J C Lawrence Internet: claw at kanga.nu
----------(*) Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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