[MUD-Dev] The grass is always greener in the other field
Petri Virkkula
pvirkkul at iki.fi
Sat Dec 18 12:31:09 CET 1999
>>>>> "JCLawrence" == J C Lawrence <claw at cp.net> writes:
JCLawrence> Locked doors on houses were fine with percentage chances
JCLawrence> at picking the lock -- until someone noticed that even a
JCLawrence> 0.0001% chance requaled a ~100% given a pick-lock macro
JCLawrence> playing endlessly.
In BatMUD safe containers are locked with a three number
combo. You don't need to have a lock picking skill to try to set
the correct combo, but instead the lock picking skill might
prevent the lock getting too hot (a wrong combo makes the lock
first too hot to be operated and later breaks it, a broken
lock eventually fixes itself after certain period of
time). That makes macros basically unusable.
Petri
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