[MUD-Dev] Re: pet peeves

Matthew Mihaly diablo at best.com
Fri Feb 19 13:01:55 CET 1999

On Fri, 19 Feb 1999, Wes Connell wrote:

> On Thu, 18 Feb 1999, Robert Woods wrote:
> > permanent.  By that time, they should at least have a bit of power, have
> > been able to make some alliances, whether through friendship, common
> > guilds/clans/etc., or whatever, and have an idea of how everything works.
> > Of course, I've always been a big protector of newbies, anyway :-)
> The problem that I see with a permadeath breaking point is that you would
> hardly ever see any characters over level XX. On non-permadeath muds that
> allow pkilling only after a certain level XX, the newbies coming out of
> the saftey get a very rude awakening when they a slaughtered like the
> fresh meat they are. 

That depends. You don't see people getting slaughtered left and right by
their fellow man irl because there are significant and serious
consequences. If the consequence of murdering someone was that you might
then be tracked down and slain by NPC guards, you might think twice about
slaughtering people just for the hell of it.

> It might allow for a 'smoother' transition if they could still die as a
> newbie, but just give them a buffer. =]
> Wes!
> wconnell at eden.com
> A LISP programmer knows the value of everything, but the cost of
> nothing.
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