[MUD-Dev] Languages (slightly offtopic, was Text Parsing)

Greg Miller gmiller at classic-games.com
Thu Jun 3 01:36:46 CEST 1999


Caliban Tiresias Darklock wrote:
> 
> On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
> to say:
> >
> >As an example, in 4 seconds, I may have to:
> >
> >   light pipe
> >   smoke pipe
> >   apply mending to left arm
> >   apply mending to right arm
> >   charge death
> >   fling death at <target>
> >
> >If you can type the equivalent of that much text, without error, in 4
> >seconds, while under pressure, then I bow to you as the Master Typist that
> >you are =).
> 
> Oh yeah?! Well, I give you the finger for making a combat system that
> requires that! ;)
> 
> Seriously, if your combat system requires that many commands of that length
> and complexity to be typed in that short a time, it's pretty badly broken.
> You have designed a combat system that it is humanly impossible to use
> effectively. Your MUD is designed to be played by machines. Not people.

Indeed, that's why players aren't required to type type that by hand. As
he previously pointed out, macros handle that pretty well. However, I do
see a couple of interface problems there. Why, pray tell, would the
"light pipe" and "charge death" command be needed? Seems to me they
should be implicit in the commands that follow them.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
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