[MUD-Dev] Languages (slightly offtopic, was Text Parsing)
Jon A. Lambert
jlsysinc at ix.netcom.com
Thu Jun 3 01:38:10 CEST 1999
On 2 Jun 99,, Greg Miller wrote:
> "Jon A. Lambert" wrote:
> > >
> > I'm 90% certain my users will prefer to drag the word/object "sword" from
> > their avatar's scabbard and drop it on their avatar's hand. Or if
>
> True, but then it's not a text environment anymore. Even if it's a
> graphical layer that exists only from the client's perspective and
> translating those actions into text commands that get sent to the mud,
> it's still a GUI enviroment for the player.
Raph:
> Is it desirable, even in text environments, to have the command
> interface be words?
Then the question posed contains a paradox of sorts. :)
Or does it?
I assumed that "text environments" meant a server like Diku, Tiny, or
PennMush as as opposed to UOL, EverQuest, or Furcadia.
This would mean that user's of GMud, ZMud or MushClient are no longer in
text environments, but players of the old PC-DOS versions of Asteroids
and Joust are in text environments.
At what point does your CUI become a GUI?
And more pointedly, there seems to exist a small but vocal group of text
mud players, who have strong negative opinions on graphical muds. Yet a
sizable portion of them are using GUI's to mud.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
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