[MUD-Dev] Text Parsing

Greg Miller gmiller at classic-games.com
Tue Jun 8 04:24:35 CEST 1999


Matthew Mihaly wrote:
> So have a backup system then. We've got a newbie channel on which only
> newbies, Gods, players who are approved as mentors, and Guides can speak.
> Guides are two characters shared by experienced players who exist solely to
> help newbies. We give them X number of credits for every hour that someone
> plays a Guide.

Speaking of which, I assume everyone's heard about the AOL lawsuit...
Are you worried about being sued (assuming the credits aren't worth
minimum wage, I'd have to worry about the fallout, at least for those of
us accepting money and operating inside the US)?

> step in the right direction. It's a lot better than players telling newbies
> to sod off.

Indeed, I've noticed a lot of the latter on the PK muds I play
off-and-on... Players demand a far greater level of intelligence than
people in general tend to have, and verbally abuse them when they show
they don't have it, or ask for help.

> Yeah, I agree, beating up squirrels and rabbits is boring. Our solution was
> to put creatures that are perceived as legitimately weak in our newbie
> areas, like pixies, kobolds, imps, hellcats, firesprites, etc.

Another approach I've seen and liked was the "Commodities Exchange" on
Ancient Anguish (ancient.anguish.org 2222), where newbies can buy a map
and earn money and XP by delivering packages to many of the important
places on the mud.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
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