[MUD-Dev] Text Parsing
Jon A. Lambert
jlsysinc at ix.netcom.com
Fri Jun 11 00:15:00 CEST 1999
On 10 Jun 99,, Katrina McClelan wrote:
> On Thu, 10 Jun 1999, Matthew Mihaly wrote:
>
> > Money isn't a serious issue, but the problem is that we have a
> > single-threaded server, so, unless I've been informed incorrectly, dual
> > processors won't help us.
> >
>
> Well if you start a compile or other processes related to the mud, that
> aren't the actual game server while the mud is running it will help some,
> although this is stretching it quite a bit... :) In all likelyhood won't
> be worth the added cost for SMP in this case.
>
I was working on a server application that was single-threaded and the
only app running. We added a second processor and had a measurable
increase in performance, around 15%. This was on a DEC Alpha, running
VMS. This was with no changes to the application. The App was disk
I/O intensive, if that helps.
It depends on how your OS farms the kernel functions out to the other
processors. The same is certainly true on NT most of the time. Best to
check out references to his particular OS. As always YMMV. :)
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list