[MUD-Dev] thoughts on game economies
Albert
thecheezeman at earthlink.net
Mon Jun 14 10:54:21 CEST 1999
At 08:45 PM 6/13/99 +0100, Ling Lo wrote:
>On Fri, 11 Jun 1999, Caliban Tiresias Darklock wrote:
>> On 11:31 AM 6/11/99 -0500, I personally witnessed Travis S. Casey jumping
>> up to say:
>> >
< snip stuff about luxury items not being wanted >
Maybe add a morale or comfort rating to every character.
Wearing a new fur coat, for example, would boost your
comfort rating more than some dirty old cloak. The benefits
of this rating could be hidden, similar to luck, with occassional
extreme benefits. It could prevent some cases of aggressive
mobs attacking on sight, slightly increase your chances of
hitting a mob (If I feel well, then I'll probably fight well), etc.
I tossed around this idea awhile ago, in order to account for
numerous things that would have no direct effect on a
character, such as visiting a brothel (gasp!) or a public bath.
I remember the game Shadows over Riva did something
similar to this. Comments?
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