[MUD-Dev] Elder Games

Koster Koster
Mon Mar 15 09:26:12 CET 1999


> From: Caliban Tiresias Darklock [mailto:caliban at darklock.com]
> Sent: Saturday, March 13, 1999 10:03 PM

> On 03:22 AM 3/14/99 +0000, I personally witnessed Kylotan 
> jumping up to say:
> >I think one solution is to try and make it so your system does not allow
any
> >single character to master all the different elements to your game.
> >Restricting characters to a single class is the classic example of this
> >(although I personally dislike such an approach). A warrior can never be
a
> >master magic-user, priest, assassin or so on.
> 
> But then you reach the same problem. You have a player whose character can
> never advance further. Now what does he do? Throw it out and start over?
As if.

No, allow them to change, by sacrificing some part of what they have now
(eg, I'm bored with my flobbitz skill, so I'll give up on it and get back
the points expended on it so I can go learn goober skill instead).

This still, btw, only postpones the inevitable exhaustion of all the game's
mechanics.

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev




More information about the mud-dev-archive mailing list