[MUD-Dev] Elder Games
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Mon Mar 15 20:07:22 CET 1999
[Scott Boding:]
>It seems though that the problem doesn't necessarily lie in how to give the
>character more characteristic to enhance, but to provide the player with more
>challenges and exploring. I suppose this becomes a situation though of trying to
>lay the track before the train gets there. I've always wanted to try and develop
>a self-expanding universe, but I've never had the time to build something like
>that. Has anyone toyed with that concept?
Toyed is exactly the right word. I'm very slowly heading in that direction,
but don't expect any results worth talking about for a couple years, at
the rate I'm going!
There has been discussion of this on the list before (as usual!), but I
don't have any specific references. Try searching for "paths",
"fractal", etc.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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