[MUD-Dev] Mass Creation OLC Functions (idea from Elder Games)

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Tue Mar 16 23:14:44 CET 1999

[Wes Connell:]

 >Anyone following me? You could even use an algorithm to generate the world
 >grid for you so you can have a new world with each boot or whatever.

As a player, I'd say YUCK! As an implementor, I'll chant "Fractals,
Fractals, Fractals!" :-)

I'm all in favour of generated terrain. I'm not in favour of it changing
randomly in a given game, for no in-game reason.

[After a 4 hour condo board meeting, I'm feeling argumentative tonight -
forgive me.]

Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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