[MUD-Dev] players who "take away from the game"

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Nov 11 22:14:56 CET 1999


Adam Wiggins wrote:
> On Thu, 11 Nov 1999, Ola Fosheim Gr=F8stad wrote:

> > Note 3: Some designers are inclined to call design flaws "bugs".
>=20
> They are.  So are errors in the terrain (for example, a description of
> a door which claims to have a large lock on it, but trying to lock or
> unlock the door reports that the door has no lock), or anything else
> which breaks the consistency and enjoyment of your game world.

A bug is usually considered (for historical reasons) to be a defect in th=
e
implementation, not the design.  It's when you didn't write what you
intended to write. Or in the historical context, when a wire has been
accidentally removed (by a bug :9.

That's how I use the term anyway.
-- =20
Ola




_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list