[MUD-Dev] Admins as Mortals twist

Matthew Mihaly diablo at best.com
Sun Nov 21 14:46:29 CET 1999


On Sun, 21 Nov 1999, Darren Henderson wrote:

> My experience from both the development side and the player side is that a
> mud needs to have a strong benevolent dictator at its head. The concept of
> player law/democracy, developer cabals etc are just begging for trouble. 
> 
> You need one responsible, involved, mature, fair person in the head
> postion. If they want to allow some one some additonal
> duties/responsibilities or what not fine but in the end everything has to
> be their say. This means that person lends her reputation to the game.

That depends on the size of the game, and the amount of time that head
administrator is willing to put in. Achaea currently fits that model,
insofar as I am that person. However, it's getting to the point where
player support is simply taking too much of my time, even though the other
Gods do handle a lot of things, especially in-role support (running
weddings for favoured followers, etd). So at this point, I'm trying to
find another responsible, mature, and fair person to take things over (I'm
also concentrating on automating anything from my end that can be
automated).

It is inevitable, if your world grows, and you wish to provide real
customer service (which most muds, including a lot of pay muds, do a
horrible job at), then there is no way one person can handle it all. Can
you imagine Everquest running with a small staff and only one person truly
empowered to handle situations? With 50,000 people online at once, I think
that would be impossible.


--matt




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