[MUD-Dev] Game design and gender: An interesting article

Greg Miller gmiller at classic-games.com
Fri Sep 3 22:38:55 CEST 1999


[Marian]
> > with a female audience:  Myst, Tetris and Creatures,  they have little in
> > common other than being gender neutral and well-crafted. Myst has a story
> > that you can empathise with. Creatures is constructive,

The other thing they have in common is that they barely qualify as games
(via the Costikyan definition).
--
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