[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Greg Miller gmiller at classic-games.com
Fri Sep 3 22:53:10 CEST 1999


Caliban Tiresias Darklock wrote:
> >I'll bite on this one: what system do you have in mind where might
> >doesn't make right, or where something other than might makes right?
> 
> >From a combat perspective, think rock/paper/scissors:
> 
> Rule 1: No attack will penetrate every defense.
> 
> Rule 2: No defense will prevent every attack.

Well, this makes might harder to define, but it wouldn't seem to remove
the "might makes right" factor at all. Not even one bit.

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