[MUD-Dev] Mobiles AI and automation
Marc Bowden
ryumo at merit.edu
Thu Sep 23 06:59:19 CEST 1999
--On Wed, Sep 22, 1999 12:23 PM -0700 Matthew Mihaly <diablo at best.com>
wrote:
> On Wed, 22 Sep 1999, Crystalmir wrote:
>
>> Hi, i am planning to do bots and robots to
>> handle specific tasks on my mud, such a
>> making a 'newbie welcome program'(the first thing
>> you get on Avalon). A touristic guide, as well
>> as more intelligent mobiles.
>>
>> Well, i would like to know if someone already did
>> that and could share source code, if there are
>> source code somewhere, or if you have any ideas
>
> We've got a newbie welcome program and, like avalon's, it's got not a
> whole lot to do with the actual mobiles. They may be there to guide you
> and speak to you, but they really are just decorations. The code that
> drives the introductions just makes various mobiles interact with you in
> order to make it feel more interesting.
>
That's fine. Behavior modeling is *way* easier than creating
a construct that can carry out an intelligent conversation!
Of course, at 6:45AM, I probably wouldn't pass a Turing test either.
- Marc Bowden, Soulsinger at Dreamshadow
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