[MUD-Dev] Fw: 16K mud server competition !

Jon Lambert jlsysinc at ix.netcom.com
Tue Apr 4 21:25:38 CEST 2000


Warren Powell wrote:
>Jon A. Lambert replied:
>> 
>> Well spaces, tabs and comments don't count towards the limit.
>> Yes, you could also get some mileage out of obfuscating keywords and 
>> system functions with macros.  You could move all your locals 
>> into global 
>> space, drop all static references, and share them very carefully. 
>> 
>
>One problem that I see in using these methods is that the rules state that
>the judging takes into account such things as readability, extensibility and
>that the code must be bug free. Putting all of your locals into a global
>space would (IMHO) seriously hamper any future extensions without huge
>rewrites and open the door for some huge bug finding sessions.
>

You are quite right.  Maintainability is only one of five categories.  
Total source obfuscation is a calculation to sacrifice that category for 
a potential gain in points in at least three other categories.   
I'm minmaxing.  ;-)

-snip from http://www.andreasen.org/16k.shtml -
Each judge secretly assigns each contestant a score between 1 in 10 
in several categories. The currently suggested categories are: 

Features -- what can the MUD do? Is there combat, OLC, do players 
      save? 
Maintainability -- could anyone but the author understand the source code? 
      What are the expansion possibilities of the MUD? 
Technology -- what cool features does the implementation have? How 
      efficient is it in memory and CPU usage? (Not sure about this category) 
Stability -- does everything work as expected, does the MUD ever crash, 
      are there any bugs? 
Fun -- is the MUD actually fun to play? 
--unsnip--

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc at nospam.ix.netcom.com     *--
--*     Mud Server Developer's Page <http://jlsysinc.home.netcom.com>      *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--





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