[MUD-Dev] MUD-Dev request rejected (fwd)

Matthew Mihaly the_logos at achaea.mudservices.com
Wed Apr 5 06:11:30 CEST 2000


On Tue, 4 Apr 2000, Zak Jarvis wrote:

> When I play multiplayer games that are (ostensibly) about role-playing, 
>what floats my boat is playing numerous roles and maintaining rigid
>boundaries
>between them. I don't use one character to assist another. I've had
>characters
>who would be glad to kill one another. The possible diversity of the
>experience is what attracts me to MP-RPGs. I really don't give a crap
>about numerical advancement or advantage.
>
> I would specifically NOT play a multi-player game advertised as a role-
> playing that disallowed multiple characters. That's just not an 
> interesting environment for me.
>
> I have no illusions about how representative my view is of the larger gam
>ing community -- I assume my preferences belong to pretty much me alone -
> 
>but I know there are other players (and designers) out there who play in
>a style similar to me.
>

In my experience your feelings on wanting to be able to have multiple
characters is the norm, particularly among our best customers, many of
whom have at least 2 powerful characters (and that costs them a _lot_ more
than $10, $20, or $30 a month). I love it, personally, and don't see a
problem with it. Frankly, most second characters I find to be better
roleplayed than 'main' characters.

--matt








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