[MUD-Dev] Multilevel server concept
Tochiro
asuka at redconnect.net
Thu Apr 6 15:40:26 CEST 2000
Draymoor wrote:
> B: It contains it's own game loop in which it can keep players if the world
> server is down for reboot or crashes. This keeps the player's connections
> alive and gives them somewhere to talk to each other.
I suppose if one of the router servers goes down then it would result in
something much to the tune of a net split on IRC. If you add a custom coded
client to the picture, however, it could automaticly connect to the next router
server on the list with the least amount of lag.
.tochiro
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