[MUD-Dev] Trouble Makers or Regular Citizens

Jon Lambert jlsysinc at ix.netcom.com
Thu Apr 6 23:44:19 CEST 2000


Matthew Mihaly wrote:
>On Wed, 5 Apr 2000 adam at treyarch.com wrote:
>
>> On Wed, 29 Mar 2000, Matthew Mihaly wrote:
>> > I can't ever really guarantee a player the ability to say anything he
>> > wants. For instance, no player would be allowed to use a public channel to
>> > express homophobic or racist views.
>> 
>> Yes - and in addition, I'd argue that this rule has little to do with these
>> specific subjects, and more to do with the fact that they are so far outside
>> the realm of what your forum offers to its members that their presence
>> is jarring.
>
>From my point of view, it has nothing to do with ooc issues, but simply
>that I, as the admin, am not going to stand for my world being used as a
>place to spout off views I find noxious in the extreme.
>

Do you tolerate Bubba the Troll logging in and taunting Elves as "pointy-eared 
treehuggers"?  Or is IC racism OK?

I would suspect that most administrators don't tolerate speech they find 
to be noxious.  Yet those same administrators will allow the above expression 
in IC speech.  And yet IC speech which shares a set of contemporary _hot_ 
words might well trigger an administrator to act.  For instance, Bubba the Troll 
would be on a slippery slope if he referred to Drow elves as "trident-chucking 
darkies" or the Priests of Bast as "the boy buggerers of Bast". 

I think the issue is definately an OOC issue (the administrators beliefs being
properly OOC).  And these are expressed in both the published game rules and 
a mud's body of common law that comes about through administrator action, or 
by rumor and pronouncement.

In the past, I have proposed the idea where administrators could automatically
censor and filter player speech by removing or replacing keywords making such 
communications difficult and less offensive simply by virtue of requiring players to
express it in synonyms, symbols and phonetics (i.e. "f**K you", "u mf", or "mucker")   
Or as an option, players could choose to set up their own filters as well as
gags.  Now besides the issue that there are an infinite number of ways players 
can subvert such silly code, there was a sizable share who felt this was an 
incredibly evil idea since muds are "all about creativity and free speech". 
I would maintain most of the major issues of mud administration (and as 
expressed in this thread) really revolve around, "How can we censor xxx"?

>> I would gag/discon/ban someone just as quickly for expressing anti-homophobic
>> or anti-racist views out of the blue as I would the reverse.  A mud is a
>> shared fantasy, and discussions of this nature shatter that fantasy,
>> regardless of whether the ideas being presented are "morally right" or not.
>
>I wouldn't. There's nothing out of role about homophobia, racism, or
>anti-homophobia, or anti-racism. We have a number of homosexual characters
>in Achaea, for instance, and have even dealt with the issue of same-sex
>marriages.


Are you saying you don't allow players to express views on a public channel 
that would be derisive of those marriages, yet do allow players to express 
affirmative views of those marriages on a public channel?  And are you saying 
you allow both views in private, in-game or otherwise in-role communications?  
How exactly do you deal with the issue?

My administrative view on the two issues you brought up, and a third which I'll 
bring up now, 'sexism' would be to allow players free reign in expressing any 
views on those areas in public, private, OOC and IC.  My primary interest 
in censorship is in the area of IC behavior and speech that does not fit within the 
spirit and theme of the game.  

I'm guessing this view is different from Adam's or yours.

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc at nospam.ix.netcom.com     *--
--*     Mud Server Developer's Page <http://jlsysinc.home.netcom.com>      *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--





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