[MUD-Dev] Multilevel server concept
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Fri Apr 7 12:56:35 CEST 2000
On Thu, 5 Nov 1998, Draymoor wrote:
>
> I don't know how viable this is, or if it's already used, comments
> suggestions please?
Valhalla uses something similar (called mplex) which basically only=20
handles color coding and connection with the users. The mplexers uses
TPC/IP to communicate with the mud. Their usage is limited, so they=20
do not allow talk, nor do they function as a security point (they only
have data of connection and color setup), but they will keep the=20
connections if the connection to the server is down.
> The immediate problem I see is that this might cause more lag due to th=
e
> double send/recieve and longer path, but I don't know how bad that woul=
d be.
I am sure that a badly chosen mplex site (with a longer route to the
mud site) would introduce more lag (that is the lag from send data=20
is reacted on by the main server). I think there might be cases where=20
it improves speed, where the route of the users packages would be=20
slower, had he connected directly to the main server. But my guess=20
would be that this introduces extra lag in most cases, unless you do
make special arrangements, like a high-speed dedicated line from
your collections points.
Hans Henrik St=E6rfeldt | bombman at diku.dk | work: hhs at cbs.dtu.dk=
|
address: |___ +45 40383492 __|__ +45 45252425 =
__|
Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological =
|
2720 Vanl=F8se, Danmark. | Sequence Analysis, Technical University of D=
enmark|
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