[MUD-Dev] Fw: 16K mud server competition !

Derek Snider derek at idirect.com
Mon Apr 10 12:25:16 CEST 2000


From: "Travis Casey" <efindel at io.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, April 04, 2000 8:51 PM
Subject: Re[2]: [MUD-Dev] Fw: 16K mud server competition !


> Hmm... nothing in the rules specifically prohibits creating your own
> GP language... :-)

Yeah, but your GP language and the MUD code and data all combined
would have to fit in 16K ... that's getting pretty tight.

What's the smallest size that anyone's been able to get MUD networking
code down to? (Written in C or C++)  Does it include buffered input/output?
Full error checking?   ...just curious...  I feel that the networking code
is going to take up around 4K of valuable space... unless I'm way off.





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