[MUD-Dev] characters per account
Paul Schwanz - Enterprise Services
Paul.Schwanz at east.sun.com
Mon Apr 10 14:29:55 CEST 2000
> Timothy Dang wrote:
[snip]
> One of the problems comes down to the, "what are we doing here?" question.
> Let's assume one could build a really beautiful reputation system. Then,
> does the reputation follow the character or the player? If the reputation
> follows the character, then players will use multiple characters to avoid
> the reputational consequences of their actions. If the reputation follows
> the player, then you're denying players the opportunity to roleplay both a
> hero and a scoundrel. And even this assumes that reputation isn't
> important enough for players to create extra accounts for the benefit of
> subverting it.
It seems to me that subverting the design requires more than simply creating
another character (or account). Is not the real issue that the player can
create another character _AND_ pass on to that character most, if not all, of
the things that really make the (then disposable) character important to the
player? In other words, most of the "value" of the character can be
trasferred to another character while the reputation is not. If the value of
a character could not be passed, wouldn't this cut down on the multi-playing
we want to avoid and make a reputation system more workable?
I'm not sure this brings us any closer to a solution, but it might help
clarify the problem.
--Phinehas
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Paul E. Schwanz, II
Email: paul.schwanz at east.sun.com
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