[MUD-Dev] RE: [Meta] other activities
Todd McKimmey
rufus at wombatgames.com
Wed Apr 12 11:58:38 CEST 2000
----- Original Message -----
From: "Raph Koster" <rkoster at austin.rr.com>
To: <meta at kanga.nu>
Sent: Tuesday, April 11, 2000 5:08 PM
Subject: [MUD-Dev] RE: [Meta] other activities
>
>
> > -----Original Message-----
> > From: meta-admin at kanga.nu [mailto:meta-admin at kanga.nu]On Behalf Of Jeff
> > Freeman
> > Sent: Tuesday, April 11, 2000 1:54 PM
> > To: meta at kanga.nu
> > Subject: Re: [Meta] other activities
> >
> >
> > From Dominic J. Eidson:
> > On an almost completely unrelated note:
> >
> > Our players are having a RL get-together in DC. That's a pretty
> > frightening thought. Anyone else ever go to a player gathering? I
mean,
> > for a small mud. I try not to even meet the players in-game, unless
they
> > don't know its me. Not sure what to make of meeting them face-to-face.
>
> LegendMUD has been doing them for years. If the pattern holds true, expect
> everyone to scatter into little cliques and tell endless boring stories
> about each other's adventures and who is having tinysex with who. And
that's
> it. They may fawn on you a little bit, and a couple may get aggressive
about
> questioning a design decision or two.
Well, it's either clique up and listen to endless boring stories, or be
forced to listen to Raph and my guitar playing (j/k). Actually, I think the
first one we had down in austin was rather clique-free for the most part,
but I've heard of the others getting worse. Either that or I was in the
wrong cliques 'cuz I missed most if not all of the tinysex talk. If you have
an older playerbase, expect some entertaining 'in the day' stories that are
sometimes funny, sometimes a bit inaccurate, but will garner a very 'in'
feel for just about everyone there.
At least the get-together we had was relatively entertaining. The one thing
it did change for me was this realization of the gap between the what the
player is like and what their online persona (not necessarily their
character) is like. Some people I thought I'd like to drive a mallet through
were actually the people I ended up talking to the most, whereas some people
I'd gotten along with splendidly online I tried to avoid at nearly all
costs.
Good luck!
-Ruf
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