[MUD-Dev] Re: Family, was characters per account

Paul Schwanz - Enterprise Services Paul.Schwanz at east.sun.com
Thu Apr 13 12:58:07 CEST 2000


> On Tue, 11 Apr 2000, Raph Koster wrote:
> 
> > Actually, in UO's case it was because a) we were concerned about the vast
> > potential for nastiness (children-killing, pedophilia, etc), and b) we
> > didn't actually finish the artwork. The former is worth discussing on the
> > list, I think: the viability of children, and children-specific
> > environments, particularly in comemrcial ventures.
> 
> Quite right. I banned children in Achaea over a year ago because of the
> first problem. I have yet to figure out a solution. The last thing I want
> is some emotionally destraught housewife making a bit stink after some 16
> year old molests her in-game child.
> 
> --matt

Why would you handle this differently than if some 16 year old raped her in-game 
female character?

--Phinehas

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              Paul E. Schwanz, II      
              Email: paul.schwanz at east.sun.com
 
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