[MUD-Dev] MudDev FAQ part 2

Ananda Dawnsinger ananda at greyrealms.com
Thu Apr 13 21:07:53 CEST 2000


----------
>From: Marian Griffith <gryphon at iaehv.nl>
>To: Mud Dev Mailing list <mud-dev at kanga.nu>
>Subject: [MUD-Dev] MudDev FAQ  part 2
>Date: Thu, Apr 13, 2000, 1:28 PM
>

>Recent Changes:
>16-01-2000
>    Resources: Added Asheron's Call, Everquest, Legends of Futures Past,
>               Terris, Treshold and Sojourn to the list of muds.
>               Changed the address of The Eternal City.
>               Added mudwords.com, mudconnector, mudlinks and gamecommandos
>               to the mud resources

>  Legends of Futures Past <URL:telnet://??:??>
>    An excellent commercial text based mud [Ilya]
>

Legends of Future Past closed its doors on December 31, 1999.

As I recall, it opened its doors in 1992 as an independent, BBS-based
service accessible through one of the dialup networks available at the time
(Telenet, TYMNET, or Compuserve's phone network, or some combination
thereof).

The host service (NovaLink) was one of the early public ISPs to spring up
after the "opening" of the Internet.  I believe they were providing shell
access as early as late 1993.  I'm not sure at what point it became possible
to telnet into the service, but if it was at the same time that they began
offering shell access, this would make LoFP one of the earliest commercial
MUDs on the Internet.

Its biggest legacy may have been the number of products it's spawned,
probably because it was a small, independent game that inspired thoughts of
"Hey, we can do this too!" among its players and designers.  I know for
certain of four commercial games (two released, two in development) started
by former LoFP players or gamemasters -- making it, as far as I know, more
fruitful than Simutronics.

And, despite all of this information, I did not play it very long or often. 
Other people on this list may be able to be more informative than I've been.

(P.S.  This FAQ is a great resource.)

   -- Sharon



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