[MUD-Dev] banning the sale of items

Wes Connell wconnell at skotos.net
Fri Apr 14 10:11:56 CEST 2000


On Wed, 12 Apr 2000, Ryan Palacio wrote:

> By a large number of people, it is considered unethical and detracting from
> the game.  The use of OOC resources to affect in-game experiences pits
> people vs people.  Some people do not have the funds to acquire objects that
> others do if this was implemented.  To these same people, the environment is
> an RPG, and therefore mutually exclusive of RL.  This leads to the
> perception that the RPG environment and game _should_ be a level playing
> field devoid of RL influence.

We should also consider the fact that many players do not have the
same amount of TIME to acquire the in-game items being sold. Time could
even be considered a currency. 

I think it was Matt Mihaly that made a good point at the last
MUD-Dev dinner. Some of his players can spend tens of hours playing his
game when others can play only a few. Why should those with more time have
an advantage?

Wes!
wconnell at skotos.net




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