[MUD-Dev] banning the sale of items
Wes Connell
wconnell at skotos.net
Fri Apr 14 10:11:56 CEST 2000
On Wed, 12 Apr 2000, Ryan Palacio wrote:
> By a large number of people, it is considered unethical and detracting from
> the game. The use of OOC resources to affect in-game experiences pits
> people vs people. Some people do not have the funds to acquire objects that
> others do if this was implemented. To these same people, the environment is
> an RPG, and therefore mutually exclusive of RL. This leads to the
> perception that the RPG environment and game _should_ be a level playing
> field devoid of RL influence.
We should also consider the fact that many players do not have the
same amount of TIME to acquire the in-game items being sold. Time could
even be considered a currency.
I think it was Matt Mihaly that made a good point at the last
MUD-Dev dinner. Some of his players can spend tens of hours playing his
game when others can play only a few. Why should those with more time have
an advantage?
Wes!
wconnell at skotos.net
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list