[MUD-Dev] Spawning and quests (was Sony ban)
Matthew Mihaly
the_logos at achaea.com
Sat Apr 15 06:35:49 CEST 2000
On Thu, 13 Apr 2000, Raph Koster wrote:
>
>
> > -----Original Message-----
> > From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> > Paul Schwanz - Enterprise Services
> > Sent: Wednesday, April 12, 2000 3:50 PM
> > To: mud-dev at kanga.nu
> > Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban)
>
> Is anyone really doing _epic_ quests? Why not? It
> > seems to me that Frodo's ring would be good fodder for such a quest. One
> > half of the world could try to prevent the other half from moving
> > an object
> > from one corner of the map to another...it works for football. :-)
>
> Your example of epic seems to be team-based capture the flag? Yes, several
> muds have tried that. UO's try at it is going in within the next few weeks
> as part of UO: Renaissance. I think Meridian 59 had a coupleof versions of
> it. Players quickly see it as football and not as an epic quest.
Many text muds (Achaea and Avalon come to mind) have quests that work like
this. It feels a lot more like football than an epic quest though.
--matt
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