[MUD-Dev] Spawning and quests (was Sony ban)

Matthew Mihaly the_logos at achaea.com
Sat Apr 15 06:35:49 CEST 2000


On Thu, 13 Apr 2000, Raph Koster wrote:

> 
> 
> > -----Original Message-----
> > From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> > Paul Schwanz - Enterprise Services
> > Sent: Wednesday, April 12, 2000 3:50 PM
> > To: mud-dev at kanga.nu
> > Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban)
> 
>   Is anyone really doing _epic_ quests?  Why not?  It
> > seems to me that Frodo's ring would be good fodder for such a quest.  One
> > half of the world could try to prevent the other half from moving
> > an object
> > from one corner of the map to another...it works for football.  :-)
> 
> Your example of epic seems to be team-based capture the flag? Yes, several
> muds have tried that. UO's try at it is going in within the next few weeks
> as part of UO: Renaissance. I think Meridian 59 had a coupleof versions of
> it. Players quickly see it as football and not as an epic quest.

Many text muds (Achaea and Avalon come to mind) have quests that work like
this. It feels a lot more like football than an epic quest though.

 
--matt




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