[MUD-Dev] Spawning and quests

Spin spin at fastlink.com.au
Sun Apr 16 01:18:11 CEST 2000


On Fri, Apr 14, 2000 at 09:48:57AM -0500, Jeff Freeman wrote:

> 2. People are jerks.  Or rather, some are, and allowing them to turn off a
> spawn area by hanging out and chatting with their friends is just handing
> them a big shiny new toy:  "Here's Yet Another way you can annoy people!
> Have fun!"
> 
> I believe there are some spots in EQ that won't respawn while PCs are near,
> and people do sit on it to prevent it respawning.  Either because they're
> mad at the other people camping there, have a "if I can't get this item
> then no one else is going to get it either" attitude, or because they're
> just trying to be annoying.

  There is of course a flip side to this. Several times I've been on a mud
wandering around a new area, reading descriptions, etc, and been
bombarded with irate tells from players telling me to get out of there so
it would "repop".
 
  Some people just don't know that they are preventing the respawning of an
area that another player elsewhere is waiting on, and with the rudeness
some people use when "explaining" this to them, I can't say I always
blame them for "annoying" others.

Cheers,
  Malcolm Valentine.



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