[MUD-Dev] banning the sale of items

Kristen L. Koster koster at eden.com
Sun Apr 16 22:24:50 CEST 2000


Christopher Allen wrote:

> Question for the folks that are very *against* the selling of items.
> 
> What if the selling of items, abilities, etc. was limited to those things
> that could be accomplished by a low average player? Say in EQ, something
> like 15th level (I don't know EQ very well, so I'm guessing).
> 
> I ask because we are seriously considering charging a one-time fee for what
> we call "the gift of fate". It would be different for different games, but
> the the idea would be that someone could get up to speed enough to
> participate in the community.

Why not start all your players at that ability level if they truly can't
"participate in the community" until then?

-Kristen Koster
kaige at legendmud.org




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