[MUD-Dev] banning the sale of items

Tess Lowe tess at havensong.com
Mon Apr 17 18:54:29 CEST 2000


Phinehas wrote:
> IMHO, many are frustrated by their lack of expendable time and the
> resulting shame in a time-intesive level-quest style of game...perhaps to
the
> point of feeling barred from participating in the game.

Quite so. The societies and communities of many online games are so powerful
and rewarding that they easily justify all Time put into them. I just wish
my days were 10 times longer so that I could participate in them all.

> Instead of
> concentrating on taking from them their only method for reaching a
semblance of
> equality with other characters, why not give them more time?

To equalise time among players we let them 'level' skills while not online.
It removes the macroers need to be online 24/7 and stops the casual gamer
getting too depressed about the powergamers.

~Tess




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