Re PRIVATE [MUD-Dev] Justifying twinking

Josh Olson jolson at micron.net
Wed Apr 19 01:43:58 CEST 2000


-----Original Message-----
From: Kristen L. Koster <koster at eden.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Tuesday, April 18, 2000 8:36 PM
Subject: Re PRIVATE [MUD-Dev] Justifying twinking

[...]
>Goes to that idea of teach a man to fish and he'll be fed for life deal...
>I see too many new players walking around clueless of where to find their
>next fish.


It's worth pointing out that twinking doesn't have to be an all-or-nothing
proposition.

Plop a newbie behind the wheel of a fishing trawler, and he'll almost
certainly make an ass of himself and ultimately get bored.  But give him a
pole and some bait, and he'll be able to make the journey on his own... with
a leg up over the poor saps vainly chucking rocks at passing trout.  :)

The idea is to control twinking via game mechanics such that it's impossible
to create an ubernewbie, no matter how rich and powerful his sponsor.  There
have got to be dozens of ways to accomplish this.

-Josh Olson






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